﻿using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace TD.Interface.Controls
{
    internal class ButtonMuteUn : ButtonBase
    {
        public ButtonMuteUn(Game1 game, Point point) :
            base(game, "interface\\controls\\mute", point, "", Vector2.Zero)
        {
            // Do something...
        }

        protected override void Modifiers(GameTime gameTime)
        {
            // Do something...
        }
    }
}
